"Reflection BY ALEX SHEIKMAN" "CHRIS HOWARD (Designer), MATTHEW MCFARLAND (Designer), RON SPENCER (ILLUSTRATOR)" Possibly one of the upper limit multihued place books for Werewolf: the Apocalypse, this book ventures modish Egypt, the ancient terrestrial of the Lifeless Striders. At what time a delightful pillar of falsehood communicative the story of Nepthys, kin to the Lifeless Striders who slay modish vampirism and the punishment she time-honored, this book starts out with a nice introduction to the themes and gasp of the place, complete with a thesaurus of Garou person words for Egypt, the Middle East and Africa. The adjoining payment covers the history of Egypt from the Garous meticulous of view (with give or take on the Mokole and Bastet), starting from Set and Osiris war in ancient Egypt to the coming of Islam to the British, French and Turkish occupations to the modern era. There's even a nice miniature timeline of Egypts history with dates, and a chronology of rulers (the roughly Egyptian Dynasties, the Roman and Multifarious Empires, Arab Caliphates, etc). In the resulting payment we get a arrive on the scene at genuine elements in Egypts culture, politics, countryside and feel together with a arrive on the scene at Islam, political parties, indigenous wildlife, minorities for instance the Copts, ancient cadaver, cities for instance Cairo and Alexandria and chairs such as Basin Nasser or the Sinai. Supervisor disappointingly, grant is an inquest of the magical array of Egypt, together with a arrive on the scene at the Tuat, Egypts first-time cultural roll on the Umbra, which includes four Umbral Towers (one for each element and buy, stanchly marking the ends of Egypts borders) and the Twelve Hours of the Night (twelve Umbral Domains from Egypts mythology). Give is as well as a arrive on the scene at genuine Garou and Wyrm Caerns in Egypt. The adjoining chaper goes onto to stain genuine NPCs for each Zip, together with Cairene Chance Walkers and Clean Gnawers, the Age-old Fangs of Dwelling Sensible Essence, Bedouin Uktena, Red Talons in the Western Run away, Sufic Stargazers, British Fianna and, of course, the Lifeless Striders. The fourth payment looks at genuine chronicler diplomacy in Egypt, such as Jackal Happiness, the Eaters of the Later than usual, the Egyptian Umbra, Sutekhs Undoing and a secret Performance developed by the Kin of Gaia that allows the Lifeless Striders to rapidly return to Egypt. There's as well as an inquest of the Ahadi, an collaboration of African Fera which includes Egypt in its meadow, and a arrive on the scene at the instinctive Shifters of Egypt (Mokole, Bastet, etc), as well as some information for games set in ancient Egypt. Back up this is a payment on roughly antagonists in Egypt, such as the vampiric Partners of Set, Endron Oil (a development of Pentex), the Black Twist Dancers, the Ratkin of Suez and even a few horrors first-time to Egypt. This book does a delightful job coating Egypt (and the Middle East in general), more with the metaplot of the Striders not easy to retake their terrestrial from the Leeches. Not only that, but your band can get in on everything from Jackal Happiness and the fall of Dwelling Sensible Essence to the sealing of the Ahadi. A invaluable give, and it hysteria in well with other Mummy and "Time of the Scarab" products in meaningful Egypt and the Middle East.